Everything since the published Beta 49 · 14 entries
Leaving costs Elo
A leave now counts as a loss, with Elo
Elo used to be booked only at the very end, for the players still in the game - whoever left before the end screen kept his rating and only got a leave
From wave 2 on, every round end now writes a loss in advance: your Elo drops as for a lost game and the game is counted
Stay until the end and the real result replaces it; leave at any moment and the loss stands, plus the leave and a reset win streak
The same in every mode that has a rating
Normal, 1v1, PvP and Duo - Duo also when FUN is on
1v1, PvP and Duo did not even count a leave before
Achievements still count in normal ranked games only
Shuffle and your king
You can take control of YOUR king after a shuffle
Who may click a king was tied to the slot number, so a swapped player could only grab the king of his old side - the enemy king
It now follows your lane; without a shuffle nothing changes
King access after a swap is set exactly like at game start
Only the team bond to your king is changed - shared vision and unit control are no longer touched by accident
-troll catches the right player after a shuffle
It looked for the partner by slot number instead of by lane
Wave 31 uses the teams after the shuffle
One last spot still read the old slot order
Duo mode
No shuffle in Duo
Duo works with fixed lane pairs; a shuffle tore them apart
After a leave all summons could end up on one player, and the duo scoreboard was replaced by the normal one - only the 4 main players, rows shifted
The MM mode keeps the duo scoreboard as well
Colours
Every slot plays in its own colour again
In some lobbies players and the creep legions came in red, so units, summons and sends all showed red and you could not tell who sent what
Every slot now gets its own colour at game start, the legions included; after a shuffle you take the colour of your new lane as before
Stats
Hold score rewards deep runs instead of a flat bonus
The flat x1.1 is gone
+1% for every two 'No Leak: Round 20' (up to 17%) and +1% for every two 'No Leak: Round 25' (up to 8%)
Hold is capped at 125
Hall of Records
The king model on the hall is half its size
It towered over everything next to it
All other ranks keep their size, the cathedral is not touched
Info
New Discord QR code in your base
The old invite had expired and the code showed broken colours
It now points to https://discord.gg/FgKzPxcZY7
Loading screen with the current Top 5 Elo and the new website ltdstats.org
The end screen points to ltdstats.org and to the tournament starting November 01
Rank glow for the current Top 10 (1-3 gold, 4-10 red)
Everything since the published Beta 47 · 17 entries
Loading screen
New loading screen, using the full width of the screen
It used to sit in a 4:3 box with black bars - that box is the standard loading screen model, which every map spans at 4:3
The model was widened to 16:9 at the same height and centre, and the colours are right as well
Shuffle - your side
Your town comes with you
Builder, workers, hall, achievement building and barracks moved to the new lane, but the town stayed behind in the old one
It is rebuilt rather than dragged, so shared resources and the worker rally keep working
Your barracks come with you
Both barracks and the buildings a mode unhides later now change hands with the lane
They keep standing where they are, because the mode triggers address them directly - a rebuilt one would leave those pointing at nothing
Hall and achievement building are back on the right side of the town
Their start positions come from two markers that are consumed at game start, so after a swap a rough fallback rule placed them on the wrong side
The positions are now remembered per lane and reused
Your workers go back to work
After the swap they were set down at the new base but kept standing; they now get the harvest order for the trees of their new lane
Lane players stay on lane, mid players stay mid
A mid player could be thrown onto a lane, which is not what you loaded in for
The swap only pairs slots of the same role, and the team search only considers splits that can be built that way
The hall row under the Discord sign follows the new teams
That row is built three seconds into the game, long before the swap, and was ordered by slot number
Shuffle - your king
Your units go to your own king
The warp in round 36 sorted units by the slot number of their owner, and groups 1-4 go to the left king, 5-8 to the right
A swapped player keeps his slot number but changes lane, so his units ran to the king of his old side
You can control your own king after a swap
Control over the king comes from being in the same team as the king player, and the swap never moved anyone between teams
Swapped players were left holding the enemy king, creeps stopped attacking and the game could stall
Teams, win condition and "team has left" follow the new lanes
Which king a unit belongs to, who won, and whether a whole team is gone are all decided through alliances - those now follow the lane after a swap
Shuffle - the vote
Every vote is announced, and clicks are no longer dropped
With several dialogs open the game does not reliably report which button was pressed, so votes were silently discarded - three players voting yes could end up as a single vote
You can also type -yes or -no, which does not depend on the dialog at all
The vote runs 15 seconds and closes as soon as everyone has clicked
At five seconds the window was so short that the first click often landed right before the timer closed it for everyone
The closing message now says whether everyone voted or the time ran out
Nothing can be done while the vote runs
Units are frozen, and the game is released afterwards even if something goes wrong on the way
The minimap no longer sits shifted after the vote
New accounts no longer pull the teams apart
Players with fewer than 10 ranked games count as 900 rating while the teams are balanced, instead of the 1000 they start at
Only the shuffle uses this value - your real rating, the ladder and the booking are untouched
Ranked
Leaving no longer saves a win streak
The streak was only ever written for players still in the game, so a leaver kept his run and could protect it by leaving a lost game
Your best streak record stays, and a leave does not create a loss streak
449 imported files were removed that no unit and no script used any more
The Creature race was never playable - it cannot be picked, drafted or randomed - so its models are gone too
Everything still in use was checked against the object data, the script and the models themselves
Game end
The end of a game no longer stops halfway through
When the king died the game sometimes showed nothing at all - no pause, no victory screen, no end boards
Stats, Elo and achievements were saved correctly, only the display never ran
Every player's bookkeeping now runs on its own and can no longer take the victory sequence down with it
Leaves
Every leave counter was reset once, for everybody
Your old leaves are not deleted, they moved into an archive counter and are shown in the Hall
They no longer count against your win rate or your reliability score
A restore from an older library entry can no longer raise your leave count again
1v1
1v1 games have their own ladder
Until now a 1v1 counted as a full ranked game and went into the same rating as a 4v4
A 1v1 now has its own rating and its own win/loss record, starting at 1000
XP, level and special achievements count as usual, so playing 1v1 still moves your profile
Income, hold, MVP, workers and all your records stay untouched by 1v1 games
-elo shows the rating, the Hall has a row for it
Computer players
The AI now plays in every mode combination
The AI mode is gone. Computer players were being removed from the game whenever it was not set
That is why the AI 'did not build' with some mode combinations - it was never there to begin with
A computer slot now always plays, no matter which modes are picked
Shadow
Marrow Leech was stuck at 1 damage
The aura read the bone points of the wrong owner, so it always landed on level 1
It scales with your Bone Points again: 10 points are 1 damage per second, up to 100
New command -bone shows your current Bone Points and the damage the aura is dealing
Night Elf
Starfall stopped working on level 5
The spell had no area of effect value for that one level, so it hit nothing
Filled in, the series now runs 800 / 825 / 850 / 875 / 900 / 925 and up
Nature
Ancient Sylvan is back to its original design
Three damage auras with 500 range had been added to it that were never part of the unit
What is left is the old pair: the damage aura affects the Sylvan itself only, and the team aura gives movement speed and life regeneration within 600 range
The life regeneration had no value on levels 2 and 3, so it only ever worked on the last level. It now rises 0 / 3 / 6 / 10 per second
Its buff no longer collides with Monkey God and Megazord
A form that has been alive for more than 100 seconds is reborn as form 1, and every rebirth restarts that timer
The tooltips state the real numbers now, and -sylvan shows your current state
Orc
Garrosh - Shockwave
Cooldown back to its old value of 0.85
Damage reduced by 10 percent
Profile
Win streak and loss streak
Your longest win streak and longest loss streak are stored in your profile and shown in the Hall records page
They only count in ranked main games - 1v1, PvP and Double Build leave them alone
Mana Shield: 10,000 mana, absorbs 70% of incoming damage at 1 mana per hit point
Darth Revan still comes after round 10
Achievements & Profile
New special achievements: Kill Darth Maul, Kill Darth Vader, Kill Darth Revan, Kill the Ancient Leviathan
Maul and Vader: the player who lands the killing blow gets it
Darth Revan and the Ancient Leviathan: the whole team that kills it gets it
Each one is worth a mastery point - 19 special achievements in total
Your profile is saved to the library automatically from level 10 on
Achievements now only unlock in ranked games
No more unlocks in debug, FUN, PvP, draw or duo games
Bonus rounds raise your best wave by one each
Surviving the first bonus round now counts as wave 37, the second as 38 and so on
Before, the first one still read as 36
Hall record 'Workers' shows your average at game end
Your all-time best is still listed next to it
Hall page 4 lists your top 20 favorite units
It used to show only the top 3
Score counts damage, kills and healing of that unit across all games
Hall: the badge page is gone, a Duo/PvP page came in - the Hall has 6 pages
Page 5 also shows level, XP, Elo, W/L, best wave, best income, workers and badges
Page 6 lists the ranked, Double Build and PvP ladders plus practice, debug and leaves
Achievement points and a growing circle model
Points = race badges + global achievements x8 + special achievements x18, 2003 at most
The -ach overview shows them under Total earned
Your achievement circle takes the model of one of 200 fighters sorted by total gold value
Every 10 points, so every 0.5 percent, the model steps up: from a 20 gold Ent to THE MOUNTAIN at 8,420
Winrate score now weighs how hard your lobbies were
Every counted game stores the Elo prediction for your own team, so you get an average predicted win chance
The score is winrate x 1.5 x factor: nothing is taken away for easy lobbies, the harder side is rewarded - 50% predicted keeps it, 25% gives x1.5, 0% gives x2
Farming weak lobbies simply stops paying extra, playing the underdog side pays more
Special achievements repeat now
Every earn counts, also when the achievement is already unlocked
10 times turns the entry red and gives one extra mastery point
50 times turns it gold and gives another mastery point
-ach pages no longer have gaps or cut-off text
Every page wipes all cells before it draws, so nothing of the previous page can stay behind
Label columns are wider on the global, special and race pages
New PvP ladder: PvP games now have their own Elo
Starts at 1000 with its own games and wins, same formula as the Double Build ladder
PvP games stay out of the ranked ladder
-elo shows all three ratings
Race mastery reworked - 77 badges per race instead of 54
Get MVP and Win Games now step 1, 3, 5, 10, 20, 40, 60, 80, 100, 120, 140, 150, 200, 1000 (was 10, 50, 300, 500, 1000)
Mana Shield: 10,000 mana, absorbs 70% of incoming damage at 1 mana per hit point
Darth Revan still comes after round 10
Achievements & Profile
New special achievements: Kill Darth Maul, Kill Darth Vader, Kill Darth Revan, Kill the Ancient Leviathan
Maul and Vader: the player who lands the killing blow gets it
Darth Revan and the Ancient Leviathan: the whole team that kills it gets it
Each one is worth a mastery point - 19 special achievements in total
Your profile is saved to the library automatically from level 10 on
Achievements now only unlock in ranked games
No more unlocks in debug, FUN, PvP, draw or duo games
Bonus rounds raise your best wave by one each
Surviving the first bonus round now counts as wave 37, the second as 38 and so on
Before, the first one still read as 36
Hall record 'Workers' shows your average at game end
Your all-time best is still listed next to it
Hall page 4 lists your top 20 favorite units
It used to show only the top 3
Score counts damage, kills and healing of that unit across all games
Hall: the badge page is gone, a Duo/PvP page came in - the Hall has 6 pages
Page 5 also shows level, XP, Elo, W/L, best wave, best income, workers and badges
Page 6 lists the ranked, Double Build and PvP ladders plus practice, debug and leaves
Achievement points and a growing circle model
Points = race badges + global achievements x8 + special achievements x18, 2003 at most
The -ach overview shows them under Total earned
Your achievement circle takes the model of one of 200 fighters sorted by total gold value
Every 10 points, so every 0.5 percent, the model steps up: from a 20 gold Ent to THE MOUNTAIN at 8,420
Winrate score now weighs how hard your lobbies were
Every counted game stores the Elo prediction for your own team, so you get an average predicted win chance
The score is winrate x 1.5 x factor: nothing is taken away for easy lobbies, the harder side is rewarded - 50% predicted keeps it, 25% gives x1.5, 0% gives x2
Farming weak lobbies simply stops paying extra, playing the underdog side pays more
Special achievements repeat now
Every earn counts, also when the achievement is already unlocked
10 times turns the entry red and gives one extra mastery point
50 times turns it gold and gives another mastery point
-ach pages no longer have gaps or cut-off text
Every page wipes all cells before it draws, so nothing of the previous page can stay behind
Label columns are wider on the global, special and race pages
New PvP ladder: PvP games now have their own Elo
Starts at 1000 with its own games and wins, same formula as the Double Build ladder
PvP games stay out of the ranked ladder
-elo shows all three ratings
Race mastery reworked - 77 badges per race instead of 54
Get MVP and Win Games now step 1, 3, 5, 10, 20, 40, 60, 80, 100, 120, 140, 150, 200, 1000 (was 10, 50, 300, 500, 1000)
LTDStats.org is the premier competitive tracking hub and historical archive for the Warcraft III custom map Legion TD 1.8. Operating as an independent, non-commercial analytics utility, the system processes public match replays and live lobbies across Battle.net nodes in Europe, US East, US West, and Asia.
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Frequently Asked Questions & Strategy Guide
Official gameplay mechanics, economy rules, damage interactions, commands, and competitive ranking criteria for Legion TD 1.8.
ECONOMY & WORKERSWhat is the Maximum Economy cap and how does worker scaling work?
Legion TD 1.8 features strict, balanced economic limits:
Max Economy Cap: Exactly 25 Workers / 4 Lumber Upgrades / 15 Swift Workers.
Lumber Upgrades: Can be researched up to 4 times. Each level increases the amount of lumber your workers carry by +2.
Food Upgrades: Each food upgrade increases your unit food capacity by +8 (starting from 15 to 23, 31, etc.).
King Upgrades: Upgrades to the King's Attack Damage, Maximum Life, or Health Regeneration cost 80 lumber and grant +3 permanent Income per upgrade.
Swift Workers: The final late-game worker tier (up to 15 swift workers maximum) that harvests wood at maximum velocity.
LANING & ARMORWhat is the difference between Lane Build and Mid Build?
Building position directly alters incoming creep and summon defenses:
Lane Build: Gives -1 Armor to all incoming creeps and sent spawns on your side, making them take more damage from your defense.
Mid Build: Gives +1 Armor to creeps and summons sent to the middle lane.
Strategic Placement: Placing tanky units forward while keeping ranged DPS protected prevents enemy summons from wiping your damage dealers prematurely.
WAVES & BOSSESHow many rounds are there and which waves spawn Bosses?
The main match consists of 36 standard waves, followed by an infinite bonus arena:
Quad-Boss Waves: Exactly 4 bosses spawn simultaneously on waves 10, 20, 30, 34, and 35. Special achievements reward defeating all 4 bosses on each of these waves.
PvP Mode Boss Waves: In PvP mode, only boss waves spawn (10, 20, 30, 31, 32, 34, 35) with 3× creep army size.
Arena / Bonus Survival: If teams survive round 36, the game enters the bonus survival phase where all remaining fighters gather in the central arena to fight for ultimate survival.
SECRET BOSSESWhen do Darth Maul, Lord Vader, Darth Revan, and Soggodon spawn?
During Bonus Survival (past Wave 36), legendary raid bosses enter the battlefield:
Round 37 (Bonus Round 1): 1 Soggodon (38,500 HP, 50 armor, 1,000–1,500 chaos damage) + 3 Iron Giants of each kind (Guillotine, Sword, Rifle) per lane instead of Old Leviathans.
Round 40+ (After Bonus Round 4):Darth Maul attacks. The player who lands the killing blow unlocks the exclusive Darth Maul achievement.
Round 43+ (After Bonus Round 7):Lord Vader arrives (75,000 HP, 29 armor, and a 10,000 mana Mana Shield absorbing 70% incoming damage at 1 mana per HP).
Round 46+ (After Bonus Round 10):Darth Revan (immune to all stuns, magic, and movement slows) and the Ancient Leviathan spawn. Defeating either awards team-wide achievements.
SUMMONS & AUTOSENDHow does Autosend and No Saving (-ns) function?
Offensive summons can be sent manually or managed through the builder's built-in Autosend toggle:
Autosend Logic: Sends summons tailored to the incoming wave. Spawns Blood Orcs / Ghouls on melee waves, and Bowmen / Chariots on ranged waves (4, 8, 12, 16, 20, 24, 28, 29, 32–36) and slow waves (2, 9).
Default State: Autosend starts ON in Duo games, and starts OFF in standard 4v4 games (toggleable on your builder).
No Saving (-ns): Imposes a lumber reserve cap so players cannot hoard game-breaking amounts of lumber without sending.
Kraken Feats: Sending a Kraken by rounds 19 down to 10 advances race mastery tiers. Slaying 20 Krakens in a single round unlocks an exclusive achievement.
KING & LEAKSWhat happens on leaks, uneven teams, or when attacking the King in PvP?
Core rules governing the center court and king engagements:
Creep Leaks: Unkilled creeps enter the King court. The opposing team receives immediate gold bounty for every unit that leaks past your defense.
Uneven Teams Handicap: If teams are uneven, the larger team's summons are automatically weakened by -10% life and damage per extra player (4v3 is -10%, 4v2 is -20%, 4v1 is -30%). Normal strength restores if teams equalize.
PvP Worker Reward: In PvP mode, as soon as any unit damages the enemy King, EVERY player on your team receives +1 free Worker trained directly at your Town (capped at once per round; units that reached the King award half bounty on death).
COMMANDSWhat are the essential in-game chat commands in LTD 1.8?
Type these directly into Warcraft III chat during a match:
Classical Hybrid (Race 18): Ranked games played with Classical Hybrid are logged independently as Race #18 with its own dedicated profile wins, best wave, and best income.
Banned from Ranked: Human and Lizard cannot be picked or rolled in ranked games (restricted to FUN mode only).
Draft Modes: SD (Single Draft), OR (One Random), AR (All Random), RD (Random Draft), and FR (Fast Random) only draw from the 16 standard ranked races.
2003 ACHIEVEMENTSHow are the 2,003 Achievement Points and 200 Circle Models calculated?
Total Achievement Points cap at exactly 2,003 Points:
Point Formula:Points = Race Mastery Tiers (1 pt each) + Global Milestones (×8 pts) + Special & Boss Feats (×18 pts).
Global Milestones (352 pts): 44 career tiers (8 pts each) across Games, Wins, King Ups, Value, Wave, Kills, Lumber, and Income Gold.
Special Feats (342 pts): 19 feats (18 pts each) including 0-value win, king stationary win, 0-leak wave 36, 0-income wave 36, and secret boss kills. Re-earning feats 10× awards Red Mastery (+1 pt); 50× awards Gold Mastery (+1 pt).
200 Circle Models: Every 10 points (0.5% progress), your in-game player circle upgrades to a new fighter strictly ordered by gold value—from a 20g Ent up to THE MOUNTAIN at 8,420 gold.
LADDER & 1000 ELOHow do ratings, early leaves, and team balance work?
Ratings start at 1000 Elo across four distinct ladders:
Four Ladders: Main Ranked `[Elo]`, `[1v1 Elo]`, `[PvP Elo]`, and `[Double Build Elo]` maintain independent ratings.
Wave 2 Leaver Penalty: From Wave 2 onward, leaving a match automatically books a loss in advance, deducts Elo rating, logs a leave, and resets your active win streak.
Wave 3 Early Win: If all opponents leave the match from Round 3 onwards, your team's win and Elo are recorded immediately without needing to kill the king.
Balance Shuffle (900 Elo Rule): During start-of-game balance shuffles, players with fewer than 10 ranked games are calculated at 900 Elo instead of 1000 to prevent fresh accounts from skewing team balance.
Hold Score: Deep runs reward your profile (+1% Hold score for every two 'No Leak Wave 20' up to 17%, and +1% for every two 'No Leak Wave 25' up to 8%, capped at 125).
LOBBY RADARHow do Stale Lobby tags and Starred (★) VIP Host Chimes function?
Our live web radar polls active Battle.net lobbies every 30 seconds:
Stale Lobby Warning: Lobbies are flagged as STALE if a host sits alone (1/10 slots) for over 35 minutes, or if an open lobby receives no new player joins for 20 continuous minutes. Joining the game immediately un-stales the room and restores active radar glow.
VIP Host Star (★): Clicking the star icon next to any host name saves them to your browser VIP list. Whenever that host opens a new lobby, the web page fires a distinctive Web Audio synthesizer chime, allowing you to alt-tab without missing the game.
TOURNAMENTSHow do monthly tournament championships and Best-of-3 brackets work?
Official monthly tournaments are hosted across 1v1, 2v2, and 4v4 formats on the Tournaments page:
Best of 3 Format: All elimination brackets (Round of 16 onward) are played Best of 3.
Title Archiving: Winners are permanently recorded in the All-Time Champions Hall of Fame and receive golden [👑 CHAMP] callout badges next to their BattleTag in global rankings.
Free Entry: Registration is completely open to all ranked players through the website or the official community Discord bot.
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